#ifndef _CSETSPRITETEXTURECOMMAND_H_
#define _CSETSPRITETEXTURECOMMAND_H_

#include "IDoUndoCommand.h"

class CSetSpriteTextureCommand : public IDoUndoCommand
{
public:
	CSetSpriteTextureCommand(int id, stringw newTextureFile);

	void redo ();
	void undo ();

private:
	int m_id;
	stringw m_oldTextureFile;
	stringw m_newTextureFile;
};

#endif
